Monday, September 22, 2008

3ds Max Model and Commentry

exp2scene.max

From my initial observation of the way that explosions can be caused by a simple event, which can grow and grow into something far more devastating and catastrophic (see blog post here for reference material), my solidworks explosions seek to express this notion by utilising various camera techniques.

To begin with, I chose my rotation video to be just the envelope of 363 George Street. This was in order to give an idea of what the entire external surface of the building looks like, before "alteration". I used a helix shaped path for my camera, in order to give a good general overview of the building. Each animation had a scene setup of a large geosphere, textured with a 2sided grey material, and a gray ground plane, in order to give a solid background, and then lighting was added, to suit the model.

My 40% subtraction from the model created several interesting spaces, the 2 most interesting spaces for me was the explosion going from one corner, expanding upwards to the top surface of the building, leaving streaky cuts through the edge of the construction. I felt this strongly represented my idea, of explosions expanding from something small, but it felt 2 dimensional, so i got to work cutting another hole, through the interior of the building. This worked very well in my opinion, and I used it as the main feature in both my pan and my zoom. The section of the explosion allowed the viewer to see an explosion, radiating upwards from a small, organised point.

For my 65% subtraction, I fully explored this concept, with the camera starting on the small point, and then expanding, zooming out, to show the full destruction it caused. I believe this exactly expresses my hypothesis. The building is further destroyed by secondary explosions, caused by the first one, further reinforcing the idea that explosions, though they may start small, can expand into a devestating and destructive force.

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