IrL Team blog, comprised of Chris Galea, Jonno Chong and myself.
All work will be posted here from now on.
www.irl-studios.blogspot.com
Tuesday, October 14, 2008
Sunday, October 12, 2008
MAN DOWN!
So my laptop crashed, with all my uni work.. and everything.
Called Dell and got the hard drive replaced and am working on getting all the data recovered now.
Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.
Given the time, it would be cool to populate the rest of the map (around the building) with other *less detailed* buildings, that can be explored. But that will only happen if time permits.
Updates soon.
Called Dell and got the hard drive replaced and am working on getting all the data recovered now.
Had lots of fun working with Kismet and i cant wait to work as a team to create something nice.
Given the time, it would be cool to populate the rest of the map (around the building) with other *less detailed* buildings, that can be explored. But that will only happen if time permits.
Updates soon.
Wednesday, September 24, 2008
Assignment 3 week 1 progress
Today, I used my laptop to broadcast the tutorials to several people, and thusly, couldnt really follow along properly, however, I did manage to be able to help out the people I was working with, and gained the knowledge from the tutorials anyway. I also got a copy of UT3, which was not on my laptop previous to today.
I also spent 6 hours in a room with Jeremy over the course of the day.
I also spent 6 hours in a room with Jeremy over the course of the day.
Monday, September 22, 2008
3ds Max Model and Commentry
From my initial observation of the way that explosions can be caused by a simple event, which can grow and grow into something far more devastating and catastrophic (see blog post here for reference material), my solidworks explosions seek to express this notion by utilising various camera techniques.
To begin with, I chose my rotation video to be just the envelope of 363 George Street. This was in order to give an idea of what the entire external surface of the building looks like, before "alteration". I used a helix shaped path for my camera, in order to give a good general overview of the building. Each animation had a scene setup of a large geosphere, textured with a 2sided grey material, and a gray ground plane, in order to give a solid background, and then lighting was added, to suit the model.
My 40% subtraction from the model created several interesting spaces, the 2 most interesting spaces for me was the explosion going from one corner, expanding upwards to the top surface of the building, leaving streaky cuts through the edge of the construction. I felt this strongly represented my idea, of explosions expanding from something small, but it felt 2 dimensional, so i got to work cutting another hole, through the interior of the building. This worked very well in my opinion, and I used it as the main feature in both my pan and my zoom. The section of the explosion allowed the viewer to see an explosion, radiating upwards from a small, organised point.
For my 65% subtraction, I fully explored this concept, with the camera starting on the small point, and then expanding, zooming out, to show the full destruction it caused. I believe this exactly expresses my hypothesis. The building is further destroyed by secondary explosions, caused by the first one, further reinforcing the idea that explosions, though they may start small, can expand into a devestating and destructive force.
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